NevinWouters
Manus Plugins
ManusApplicationCoding
The SDK is the software interface connecting the plugins to the Manus Core back-end. Written in C++ with a C interface, it allows other languages to interact with the DLL. This SDK is the foundation for all plugins and integrations, as well as our own tools. It supports multiple types of connections, including an integrated trimmed-down version of Core, local connections, and remote connections.
We have already implemented Unity and Unreal plugins that provide full integration with the engines for customers. These plugins include a gesture-based interaction system for quick demo and simulation building.
For easy animating of skeletons, we built a developer tool that helps users prepare their models for animation and retargeting. Models are sent to this tool through the SDK, where users can define the skeleton by labeling the bones. Once the setup is complete, the skeleton configuration can be exported to a file or sent back to the plugin.